Friday, July 16, 2021

Bad Deck Breakdowns - 24 - BDBD No Idea

This month, we challenge the limits of how bad a Bad Deck Breakdowns deck can be.


1x Baze Malbus With Cannon
1x Bodhi Rook
1x CC-2237 (Odd Ball)
1x CT-5385 (Tup)
1x CT-5555 (Fives)
1x Cal Alder (V)
1x Captain Cassian Andor
1x Captain Hera Syndulla
1x Captain Rex, 501st Legion
1x Captain Yutani With Blaster Cannon
1x Chirrut Imwe
1x Commander Cody
1x Commander Ruescott Melshi
1x Corporal Pao
1x Endor Commando Team
1x Ensign Chad Hilse
1x General Airen Cracken
1x General Crix Madine
1x Han Solo, Optimistic General
1x Jannah
1x Jyn Erso
1x Leia Organa (V)
1x Luke Skywalker (V)
1x Rebel Trooper Recruit
3x Rebel Trooper Reinforcements
1x Saw Gerrera
1x Shawn Valdez
1x Taidu Sefla

1x Anger, Fear, Aggression (V)
1x Insurrection
1x Make Ten Men Feel Like A Hundred
1x Stardust
1x Wokling (V)

2x Ambush (V)
1x For the Republic!
1x Heading For The Medical Frigate
1x Houjix & Out Of Nowhere
1x It's A Trap!
1x Odin Nesloor & First Aid
1x Perimeter Scan (V)
3x Rebel Ambush
1x Rebel Barrier
1x Rebel Leadership (V)
2x Take the Initiative

1x Home One: Docking Bay
1x Hoth: Echo Docking Bay
1x Scarif
1x Scarif: Beach
1x Scarif: Data Vault
1x Yavin 4: Massassi War Room (V)

1x They Have No Idea We're Coming

1x Bright Hope (V)
1x Profundity
1x Rogue One

Monday, July 5, 2021

Thursday, July 1, 2021

Dear Journal - 8 - Doug Gets His Ears Lowered


I'm back to discuss a rock solid episode.  This is why I started the podcast in the first place

Here's the episode!

Friday, June 11, 2021

Tuesday, June 1, 2021

3 Pieces of NARPY Star Wars CCG Advice That May or May Not Be Wrong


I'm not a great player. I haven't won a major. My biggest claim to fame as far as competitive play comes from losing in the final confrontation of the first Corellia League event this year. I have played a lot of Star Wars CCG though, and seeing as I'm not a great player, have received a lot of advice from players of varying skill levels. Of all of the advice I've received, some was very helpful, especially when people were willing to meet me where I was at. If I asked for help with a Watch Your Step Palace Raiders build, it wasn't super helpful when people told me to play something else.

There are some pieces of fundamental Star Wars CCG wisdom, however, that I think are just wrong. Please take everything I say with a grain of salt, as better players than me will likely disagree with everything I say from here on out. After all, when I asked what you call someone who has been playing the game for some time but still isn't very good, the response I got from a notable member of the community was “We call him Corran.”

One of the first things you'll hear as a new/returning/improving player is “Don't be afraid to lose.” Back in something like 2011 or 2012, I read an article directed at NARPS with a heading saying “You're going to lose. A lot.” Essentially the message of the article was that there is no value in winning a game against a bad player and you learn a lot from losing. I took this as “fun has no value” and didn't get back into the game for another year after reading it.

You shouldn't be afraid, embarrassed, or frustrated if you have a bad run of games. There is some merit to this idea. However, there are also ways to become a better player from playing against people at or below your skill level. Personally, I prefer winning and am much more likely to get motivated to play every day if I've got a shot at winning. Win or lose, putting time into the game is how you get better. Beyond that, in a game against a great player, I'll often make a mistake turn 1 that either loses me the game right there or turns the game into an unwinnable grind. Will I make that mistake again? I probably will. Against a player at or around my level, grinding the game out and coming from behind is a possibility. This encourages me to actually play things out and look for an opening.

Next, people will tell you to copy an existing deck. Technically this isn't wrong, and you certainly don't want to just pick a theme and build your deck without considering things like the meta and cards that you haven't heard of. That said, I want to play my own decks. I wouldn't have chosen a customizable card game if I wanted to play a set list of sixty cards. I'm a weird guy, but I'm sure there are other players out there with my stubborn disposition.

There is a compromise on this. Instead of building a deck from scratch, especially if you're not up on the latest virtual cards and whatnot, do some research. Pick a platform and look at recent event deck lists. If the platform you want hasn't been played at a recent event, you can ask around on the forums, just in case the deck is just below the horizon, but if nobody's played the deck in a while, it may not be competitive. Once you have a few lists, use that as a starting point to building your own deck. If you don't know why a card is there, ask the person who built the deck. Feel free to play pet cards and to cut cards you don't like. I know Solo is a powerful card, but I also never know when to use his ability and would just rather have another character with a lightsaber most of the time, so I don't usually play him.

As a side note, an argument that people make for playing decks card for card is that new/returning/improving players need all the help they can get, and more powerful decks don't punish players for mistakes the way less powerful decks might. I hate this argument. The same people who think playing against players of your skill level has no value will make this argument. If you're playing a deck with five copies of Luke Skywalker, Jedi Knight and lose one to a battle you shouldn't have lost, then you can probably deploy your second copy next turn without sacrificing much. This isn't going to teach you not to deploy a lone character with no support any more than if you were playing against a player who didn't know to come after you. That said, I already talked about how it's fun to win, and playing the best deck card for card will certainly win some games.

The last thing I want to talk about is the idea that you should “cook less and season more.” This is good advice, once you've figured out what you want to cook. Some people will build a deck, lose twice, and then move on to another deck. You're never going to learn the ins and outs of a deck by doing this. Still, there's something to exposing yourself to a variety of decks before choosing one to go deep on. I know that when I pick up a deck, I can usually tell after a game or two whether I'm going to like the deck. Sometimes a deck will not want to battle or have too few characters. Often a deck will not have high enough destinies for my taste. When I most recently dove back into the game in 2019, I played a variety of horrible decks on GEMP before settling on a few decks that I really liked.

So now that I've ruined your chances of becoming a competitive player by giving about 1000 words of bad advice, here are a few nuggets of good advice that I got from good players.

  • Don't forget to force drain

  • Use your shield pulls, especially Battle Order/Battle Plan

  • Playing live is completely different than GEMP(I could probably write an article about how I disagree with this one, but keep it in mind anyway.)

  • Saving force during opponent's turns makes their decisions more difficult

  • Plan how you want to use your Force at the beginning of your turn. Late game, this includes deciding how much force to activate/leave in reserve

  • When receiving advice, be it on card choices, lines of play, or whatever else, always ask why.

Thanks for taking the time to read this little manifesto, and may the force be with you!

Monday, May 3, 2021

The Joe Olson Interview

I interview the current Star Wars CCG World Champion and winner of the 2021 MPC, Joe Olson.

Jerry Darcy on Premiere, A New Hope, and Hoth

In this latest interview with former Decipher Lead Designer of the Star Wars CCG, we discuss the first three sets that Jerry Darcy worked on.

Here's the episode!

Listen to the first interview here

Pull List Civil War Part 3


Part 3 of special coverage of the complete Civil War event.  Plus, a 20 minute nerd-rage on the Snyder Cut!

Monday, April 12, 2021

Bad Deck Breakdowns - 20 - Invasion of Gogolen

This month, we talk to Star Wars CCG hall of famer Chris Gogolen about all the crazy stuff he's done for the PC and also talk briefly about Invasion so that we technically have a bad deck to discuss.

Here's the episode! 


Tuesday, March 9, 2021

Monday, March 8, 2021

Monday, February 8, 2021

Tell Me What You Had For Breakfast - 2 - Ketura


On this episode, I interview Ketura, a founding member of the Lord of the Rings TCG Player's Council.
Learn more about the Player's Council at

Sunday, February 7, 2021

Saturday, February 6, 2021

Sunday, January 31, 2021

Tell Me What You Had For Breakfast - 1 - Taylor Stewart


"Tell Me What You Had For Breakfast" is a new interview project on the KendallCast network.  On each episode, I interview someone who I deem to be worth interviewing.  That's the only criteria.  On the debut episode, I interview Taylor Stewart.  Taylor is a Social Worker, Black Lives Matter activist, and one of my oldest friends.

Here's the episode!

Sunday, January 24, 2021

Pull List Civil War Part 1

Part 1 in our epic series reviewing the Civil War comic event.  This month we discuss The Road to Civil War.

Books discussed:
New Avengers:  Illuminati
Amazing Spider-Man 529-531
Fantastic Four 536-537

Monday, January 18, 2021

Thursday, January 7, 2021

Bad Deck Breakdowns - 17 - AOBS Twi'lek Advisor

This month, Scott Lingrell discusses his AOBS deck that starts Twi'lek Advisor!

Here's the episode!

1x Aurra Sing With Blaster Rifle
1x Boba Fett, Bounty Hunter
1x Cad Bane
1x Dengar With Blaster Carbine (V)
1x Djas Puhr (V)
1x Dr. Chelli Lona Aphra
1x Greedo (V)
1x Jango Fett
2x Prince Xizor
1x Snoova
1x Vigo (V)
1x Zam Wesell
1x 4-LOM With Concussion Rifle
1x Guri
1x IG-88 With Riot Gun
1x P-59
1x Crush The Rebellion
1x Image Of The Dark Lord (V)
1x Imperial Decree (V)
1x Jabba's Haven
1x Knowledge And Defense (V)
1x No Escape
2x Presence Of The Force
2x Scum And Villainy
2x Xizor's Bounty
1x A Dark Time For The Rebellion (V)
1x Alter (V)
1x Control & Set For Stun
1x Defensive Fire & Hutt Smooch
2x Elis Helrot
1x Ghhhk
3x I'd Just As Soon Kiss A Wookiee
1x Lana Dobreed & Sacrifice
1x Masterful Move
1x Projective Telepathy
1x Surface Defense (V)
2x Surprise
1x Twi'lek Advisor
1x We Have A Prisoner
2x We Must Accelerate Our Plans
1x Weapon Levitation
1x Blockade Flagship: Bridge
1x Coruscant (V)
1x Coruscant: Imperial City (V)
1x Jabba's Palace: Audience Chamber
1x Jabba's Palace: Dungeon
1x Jabba's Palace: Rancor Pit
1x Tatooine: Jabba's Palace
1x Agents Of Black Sun
1x Falleen's Fist
1x Zuckuss In Mist Hunter