Andrew Moss talks about the Mind What You Have Learned theme in set 25
Spoilers:
Mind
What You Have Learned (V) 0
[Special Edition - R]
LIGHT -
OBJECTIVE
Text: Deploy
Beldon's Corridor, Yoda's Hut (with [Dagobah] Yoda there), [Cloud
City] No Disintegrations!, and Patience!
For remainder
of game, Sense may not target characters at non-battlegrounds. You
may not Force drain on Dagobah. Your non-[Dagobah] characters of
ability > 4 (except Ahsoka) are lost. Once per turn, may ▼
Bespin system or a Cloud City site.
While this side up, may ▼
Wise Advice or Yoda's Hope. Once per turn, may ▼ a Dagobah
location.
May flip this card if Luke on Dagobah during your
turn.
[Special
Edition]
[Dagobah] [Set 25]
Save You It Can (V) 7
[Special Edition -
R]
LIGHT - OBJECTIVE
Immediately return Luke and any cards
on him to owner's hand.
While this side up, may deploy Luke
(deploy -3) and/or a weapon on him as a 'react.' May place a
completed Jedi Test (even if suspended) out of play to take a [Cloud
City] Rebel into hand from Lost Pile. When your [Cloud City] Rebel
Force drains at a battleground site, unless a captive on table, lost
Force must come from top of Reserve Deck if possible.
[Special
Edition]
[Dagobah] [Set 25][/color]
•Cloud
City: Beldon's Corridor [TBD (V)]
[TBD - TBD]
LIGHT - LOCATION
- SITE
Light (2): While a [Cloud City] Rebel here, Their Fire Has
Gone Out Of The Universe flips and may not flip back.
Dark (1):
Your troopers here are defense value +1. While you occupy, cancels
Path Of Least Resistance.
[Cloud City] [Interior] [Mobile] [Set
25]
•No
Disintegrations! (V) 4
[Dagobah - R]
Lore: "There will be
a substantial reward for the one who finds the Millennium
Falcon.
You are free to use any methods necessary, but I want them
alive."
LIGHT - EFFECT
Text: Deploy on table. Once per
opponent's turn, if their warrior present where a [Cloud City] Rebel
(except Luke) is about to be lost, opponent must choose: capture and
seize that Rebel or lose 2 Force. For a bounty hunter to fire a
weapon, opponent must first use 1 Force (2 if Vader there). [Immune
to Alter.]
[Dagobah]
[Cloud City] [Set 25]
•Patience!
[Obi-Wan's Apparition (V)] 0
[Dagobah - R]
LIGHT - EPIC
EVENT
Text: If a [D] objective on table, deploy on table and stack
five Jedi Tests from outside the game face up here.
I Won't Fail
You: Only Luke may be your apprentice. Jedi Tests are suspended (not
lost) while Luke not on table. You may deploy face up Jedi Tests from
here as if from hand. Place completed Jedi Tests on table.
I've
Got To Go To Them: Once per turn, if you just lost Force from a Force
drain and you do not occupy a battleground, turn a Jedi Test here
face down.
Remember Your Failure At The Cave: During battle, Jedi
Test #3 may only subtract from one destiny draw.
It
Is The Future You See (V) 5
[Dagobah - R]
LIGHT - JEDI TEST #
5
•Deploy on a Dagobah site. •Target a mentor on
Dagobah and an apprentice who has completed Jedi Test #4.
•Attempt when apprentice is present at the beginning of your
control phase. Turn apprentice upside down (cannot move and power =
0). At end of turn, turn apprentice right side up (restored):
•Place on apprentice. Immune to attrition < 4. Reveal the
top two cards of your Reserve Deck and place one upside down on this
Jedi Test. Once per turn (twice if [Special Edition] At Peace on
table), whenever you are about to draw a card for destiny, you may
instead use the upside-down card (which remains on Jedi
Test).
[Dagobah]
[Set 25]
•You
Will Go To The Dagobah System (V) 4
[Hoth - R1]
Lore: "There
you will learn from Yoda, the Jedi Master who instructed me."
LIGHT
- INTERRUPT - LOST OR STARTING INTERRUPT
Text: LOST: ▲
[Dagobah] Luke. OR Retrieve Anakin's Lightsaber into hand. [Immune to
Sense.]
STARTING: If your [Dagobah] objective on table, deploy two
Effects (except Wokling) that deploy for free and are always immune
to Alter. Place Interrupt in hand.
[Hoth]
[Set 25]
•Yoda's
Hope (V) 4
[Dagobah - U]
Lore: "You must feel the Force
around you. Here, between you, me, the tree, the rock, everywhere!
Yes, even between the land and the ship."
LIGHT -
EFFECT
Text: If your [Dagobah] objective on table, deploy on Yoda.
Your training destiny draws are +1. Jedi Tests may be attempted at
start of opponent's deploy phase (draw two training destiny and
choose one). [Immune to Alter.]
[Dagobah]
[Set 25]
•Captain
Han Solo (V) 1
[Cloud City - R]
Lore: Smuggler and
scoundrel. His piloting abilities have become legend in the
Rebellion. Intends to leave the Alliance to pay off Jabba the
Hutt.
LIGHT - CHARACTER - REBEL
POWER 4 ABILITY 3
FORCE-ATTUNED
Text: [Pilot] 3. Draws one battle destiny if unable
to otherwise (two if with Chewie or Leia). Vader's game text may not
target Han. May ▼ Han's Heavy Blaster Pistol (or lose 1 Force to
deploy it from Lost Pile) on Han. If just captured or lost, may ▲
[Cloud City] Lando.
DEPLOY 4 FORFEIT 7
[Cloud
City]
[Pilot] [Warrior] [Set 25
•Chewie
With Blaster Rifle (V) 1
[Enhanced Cloud City - PM]
Lore:
Wookiee smuggler. "Wraaaaaarw!"
LIGHT - CHARACTER -
REBEL
POWER 6 ABILITY 2
Text: [Pilot] 2. While with a captive,
droid, or opponent's [Maintenance] card, adds one battle destiny.
Permanent weapon is Blaster Rifle (may target a character for free;
draw destiny; target hit, and its forfeit = 0, if destiny +1 >
defense value).
DEPLOY 4 FORFEIT 6
[Premium]
[Pilot] [Warrior] [Permanent Weapon] [Cloud City] [Set 25]
•Lando
With Blaster Rifle [Gambler's Luck (V)] 1
[Cloud City - R]
Lore:
Works every time. Smuggler.
LIGHT - CHARACTER -
ALIEN/REBEL
POWER 3 ABILITY 3 FORCE-ATTUNED
Text: [Pilot] 2.
Permanent weapon is •Lando's Blaster Rifle (may target a character
for free; draw destiny; target hit, and its forfeit = 0, if destiny
+1 > defense value). During battle, if your total battle destiny
is odd, may retrieve 1 Force (2 if total is 11).
DEPLOY 3 FORFEIT
5
[Cloud City] [Pilot] [Warrior] [Permanent Weapon] [Set
25]
•Honoring What They Fight For [A Jedi's
Concentration (V)] 5
[TATOOINE - C]
Lore: Luke's experience on
Dagobah gave him great skill in using the Force. Vader had to keep
his focus on Luke at all times, or face the consequences.
LIGHT -
INTERRUPT - LOST INTERRUPT
Text: At the start of your turn, if a
[Cloud City] Rebel controls a battleground, turn a card stacked on
Patience! face up. OR If a [Cloud City] Rebel in battle, add one
battle destiny. OR Place a [Cloud City] Rebel (except Luke) out of
play from hand to cancel all battle damage against you.
[Cloud
City] [Set 25]
•Cloud City: Carbonite Chamber
(V)
[Cloud City - U]
LIGHT - LOCATION - SITE
LIGHT (1):
Force drain +1 here. Once per game, during battle here, may retrieve
Smoke Screen into hand.
DARK (1): All Too Easy may not target Luke
or Jedi here.
[Cloud
City]
[Interior] [Mobile] [Set 25]
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